2025, Vol. 6, Issue 2, Part E
Emotional states following eSport participation: A case study of university students in Ho Chi Minh City
Author(s): Nguyen Thi Thao Vy, Nguyen Van Hoang, Tran Thi My Hao and Nguyen Thi Hong Van
Abstract: This study focuses on assessing the emotional states of university students in Ho Chi Minh City while participating in various eSports disciplines, including League of Legends, Counter-Strike, and FIFA Online. A random sample of 100 students currently studying at the Vietnam National University-Ho Chi Minh City (VNU-HCM) was surveyed. The survey collected information on: (1) the type of eSport currently played, (2) the location of participation, (3) duration per session, (4) number of participation days per week, and (5) time frame of participation during the day. Emotional states were then evaluated using the Profile of Mood States-Short Form (POMS-16; Petrowski (2021). The findings revealed a significant gender disparity in eSports engagement. League of Legends emerged as the most popular eSport among university students (accounting for 63%), with most participation occurring during evening hours (18:00-23:59). Overall, the emotional state of students after eSports participation was found to be positive.
DOI: 10.22271/27084515.2025.v6.i2e.669
Pages: 395-398 | Views: 465 | Downloads: 105
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How to cite this article:
Nguyen Thi Thao Vy, Nguyen Van Hoang, Tran Thi My Hao, Nguyen Thi Hong Van. Emotional states following eSport participation: A case study of university students in Ho Chi Minh City. Asian J Manage Commerce 2025;6(2):395-398. DOI: 10.22271/27084515.2025.v6.i2e.669